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Pathfinder's Beacon

Pathfinder's Beacon

4-STAR Lance

Skills

AT

Agility Boost [S]

attr agi

Agility +{agi}

Lv agi
1 12
2 21
3 31
4 40
5 50
6 60
7 69
8 79
9 93
AT

ATK Boost [S]

attr atk

Attack +{atk:0.0%}

Lv atk
1 0.03
2 0.054
3 0.078
4 0.102
5 0.126
6 0.15
7 0.174
8 0.198
9 0.234
SP

Inspiring: Start of a Saga

spirit

When the wielder's HP is above {hp_ratio_c:0%}, ATK +{atk_up:0.0%}.

Lv atk uphp ratio c
1 0.150.8
2 0.180.8
3 0.210.8
4 0.240.8
5 0.270.8
6 0.30.8
7 0.330.8
8 0.360.8
9 0.420.8

Best Characters

Characters whose builds recommend this weapon.

Lance Characters

All characters that can equip this weapon type.

Build Notes

For early progression, this build balances cost and effectiveness. Chimeric Justice and the Roving MSGR set give Lifeng enough Agility, ATK, and Physical DMG to fulfill his sub‑DPS role until endgame gear is available. The set bonus rewards keeping HP above 80%, which is realistic for a sub‑DPS who avoids prolonged field time. Substitute weapons can fill in if pulled randomly, though they lack the targeted debuff synergy of his best weapons.
Chimeric Justice is the best accessible polearm, giving ATK, Ultimate Gain, and Crit Rate without requiring high refinement.
The Roving MSGR set is easily farmed early and directly buffs Physical DMG and Agility, Lifeng’s main scaling stats.
Pathfinder's Beacon and Aggeloslayer can substitute if obtained; they offer comparable stats but less synergy with his debuff mechanics.
  • The Roving MSGR set bonus adds Agility and Physical DMG when HP is high – easy to maintain with a sub‑DPS.
  • Chimeric Justice provides early ATK boosts and Crit Rate, helping Lifeng’s damage before he can access 5‑star weapons.
  • Off‑set pieces like Armored MSGR Gyro add extra Attack percent.